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  • 🇫🇷P4AU 2.5 Mitsuru Guide
  • Overview
    • Summary
      • Regular or Shadow
    • Buffs
    • Nerfs
    • FAQ
  • Notable Moves
    • Normals
      • 5A
      • 5B
      • 2B
      • Sweep
      • j.A
      • j.B
      • 5/2/j./D
    • Specials
      • Coup Droit
      • Bufula
    • Supers
      • Myriad Arrows
      • Mabufudyne
  • Neutral
    • Pokes
      • 5A
      • j.A
      • 2B
    • Counter-Pokes
      • 5B
      • Sweep
      • 5/2/j./D
    • Range
  • Offense
    • Pressure
      • Stagger
      • Mixup
        • Instant Overhead
        • Strike/Throw
    • Combos
      • Midscreen
        • Standing
        • Crouching
        • Fatal Counter
        • Whip Combos
      • Corner
        • Standing
        • Crouching
        • Fatal Counter
        • Throw Combos
    • Shadow Combos
      • Midscreen
        • Standing
        • Fatal Counter
      • Corner
        • Standing
        • Crouching
        • Throw Combos
    • Okizeme
      • Marin Karin
      • Safe Jump
      • Bufula
  • Defense
    • Blocking
    • Reversals
  • Extra
    • Matchups
      • Winning
      • Even
      • Losing
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  1. Overview
  2. Summary

Regular or Shadow

To or Not to Shadow Mitsuru

PreviousSummaryNextBuffs

Last updated 3 years ago

To preface, Shadow Mitsuru is not better than Regular in every way, they both have pros in cons. If you do not like the shadow mechanic, there is hope for you as a Mitsuru player.

Regular

  • Auto Combo : Regular Mitsuru's giving Regular Mitsuru a knockdown and a safe jump off any 5A hit no matter the range or position on screen, this gives Regular Mitsuru the edge on far connect 5A confirm and Shadow dwarfing regular in damage when close enough for 5AA > 5B > 2[B] to hit.

    • Regular's Auto combo is also just better in general since the second hit is very strong for staggers and the 2nd and 3rd Hit are great in

  • Consistent : Regular is going to have consistently high damage when using meter for confirms since you can use your meter freely, and you can use for oki

  • Awakening : With awakening Mitsuru's comeback potential is still very strong when combining Mitsuru's above average health with the damage resistance given by awakening. The bonus 50 meter is also helpful since in awakening Mitsuru can rob the opponent with one solid confirm

Shadow

Mitsuru's kit transitions very well as a shadow character. There's multiple things that synergize together to make Shadow Mitsuru extremely strong.

  • Shadow Mitsuru's auto combo is different from reuglar Mitsuru's auto combo in many ways, but the most important part is that the second hit of Shadow Mitsuru's auto combo steps farther forward allowing her to do 5AA > 5B > 2[B] which allows Mitsuru to turn standing hits anywhere on the screen into full combos making shadow Mitsuru just better at converting hits in some situations.

  • Mitsuru's awakening super Mabufudyne (214214C/D is very strong, but is limited in use since it has a lot of startup so it's usually reserved for combos. Myriad Arrows is also very strong due to the kick followup being chargeable for insane damage, but without Mabufudyne landing that fully charged kick is impossible. Having the huge meter pool from Shadow Frenzy allows Mitsuru to chain both of these super multiple times in a far more practical way that regular Mitsuru.

  • Meter Gain : Mitsuru is a character that build meter very quickly for multiple reasons.

    • Mitsuru's Combos are very long so they allow her to build lots of meter.

    • Mitsuru's 2C (Marin Karin) Inflicts charms which steals the opponent's meter.

    • Mitsuru can combo into AoA very easily and AoA~D gives crazy amounts of meter.

For more details on Shadow Mitsuru's combo theory go .

Auto Combo can be followed up with a B Coup
strike/throw
SB Bufula
Auto Combo :
Supers :
Long Combos :
Charm :
All Out Attack (AoA) :
here
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