j.B
Last updated
Last updated
May be charged for additional damage and hitstun.
Charge for 12 frames for just-frame release, which has more damage and faster startup.
Commomly used as an air-to-ground poke during a lazy jump.
On counter-hit, charged j.B leads to a combo.
Not comboable on normal hit, so mix-up potential and reward require charging, meter, or a counter-hit.
Can be performed when hop-cancelling attacks to extend pressure. When executed as a hop-cancel, j.B is -3, j.[B] +4 ~+11F.
j.B OMC charged j.B leads to a full combo from an and is one of Mitsuru's staple mix-up strings.