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  • 🇫🇷P4AU 2.5 Mitsuru Guide
  • Overview
    • Summary
      • Regular or Shadow
    • Buffs
    • Nerfs
    • FAQ
  • Notable Moves
    • Normals
      • 5A
      • 5B
      • 2B
      • Sweep
      • j.A
      • j.B
      • 5/2/j./D
    • Specials
      • Coup Droit
      • Bufula
    • Supers
      • Myriad Arrows
      • Mabufudyne
  • Neutral
    • Pokes
      • 5A
      • j.A
      • 2B
    • Counter-Pokes
      • 5B
      • Sweep
      • 5/2/j./D
    • Range
  • Offense
    • Pressure
      • Stagger
      • Mixup
        • Instant Overhead
        • Strike/Throw
    • Combos
      • Midscreen
        • Standing
        • Crouching
        • Fatal Counter
        • Whip Combos
      • Corner
        • Standing
        • Crouching
        • Fatal Counter
        • Throw Combos
    • Shadow Combos
      • Midscreen
        • Standing
        • Fatal Counter
      • Corner
        • Standing
        • Crouching
        • Throw Combos
    • Okizeme
      • Marin Karin
      • Safe Jump
      • Bufula
  • Defense
    • Blocking
    • Reversals
  • Extra
    • Matchups
      • Winning
      • Even
      • Losing
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  1. Neutral
  2. Pokes

5A

PreviousPokesNextj.A

Last updated 3 years ago

Mitsuru's 5A is one of the strongest pokes in the game, It's the cornerstone of her neutral and her neutral is the strongest facet of her character.

The move has extreme weakness to low profiles though, every character in the game has a move to low profile and beat Mitsuru's 5A. The good part is that getting people to attempt to low profile her 5A opens people up to getting high crushed by her.

On hit her 5A will lead to pretty high reward in 2.5 too, Regular Mitsuru will be able to confirm 5A into a B Coup knockdown for a and Shadow Mitsuru will lead to even bigger combos but only on a close connect.

5B
Safe Jump
Control The Ground