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  • 🇫🇷P4AU 2.5 Mitsuru Guide
  • Overview
    • Summary
      • Regular or Shadow
    • Buffs
    • Nerfs
    • FAQ
  • Notable Moves
    • Normals
      • 5A
      • 5B
      • 2B
      • Sweep
      • j.A
      • j.B
      • 5/2/j./D
    • Specials
      • Coup Droit
      • Bufula
    • Supers
      • Myriad Arrows
      • Mabufudyne
  • Neutral
    • Pokes
      • 5A
      • j.A
      • 2B
    • Counter-Pokes
      • 5B
      • Sweep
      • 5/2/j./D
    • Range
  • Offense
    • Pressure
      • Stagger
      • Mixup
        • Instant Overhead
        • Strike/Throw
    • Combos
      • Midscreen
        • Standing
        • Crouching
        • Fatal Counter
        • Whip Combos
      • Corner
        • Standing
        • Crouching
        • Fatal Counter
        • Throw Combos
    • Shadow Combos
      • Midscreen
        • Standing
        • Fatal Counter
      • Corner
        • Standing
        • Crouching
        • Throw Combos
    • Okizeme
      • Marin Karin
      • Safe Jump
      • Bufula
  • Defense
    • Blocking
    • Reversals
  • Extra
    • Matchups
      • Winning
      • Even
      • Losing
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  1. Notable Moves
  2. Normals

5/2/j./D

Previousj.BNextSpecials

Last updated 3 years ago

  • Long-range projectile whip attack that pulls the opponent in on block and hit.

  • 5DD can be followed up with 2DD midscreen for a combo.

  • Significantly plus on block

  • Combo tool and anti-air

  • 2D freezes the opponent, 2DD unfreezes the opponent and pulls them in towards you.

  • In the corner, 2DD whiffs, so cancel 2D to [5B]

  • Similar to grounded 2D, but angled downwards

Fullscreen "Projectile"
Alternative Anti-Air
Surprisingly Good