5/2/j./D



Mitsuru has her three whip normals that are very useful in their own right at countering the opponent choices in neutral.
5D is particularly strong when the opponent is content with staying fullscreen, low is virtually none fullscreen if the opponent doesn't have a projectile and your reward is huge.
Her 2D is another move Mitsuru can use beside her j.A and 2B to keep people out of the air. It covers a more horizontal angle than her, giving all of her anti-air tools their own niche,
Lasty Mitsuru's j.D is really good, because it allows her to retreat and go for an attack at the same time at a pretty low risk. The reward along with all of her whip moves is really good so the low risk from retreating pairs well.
Last updated