> For the complete documentation index, see [llms.txt](https://samthagawd.gitbook.io/samthegawd/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://samthagawd.gitbook.io/samthegawd/offense/okizeme/marin-karin.md).

# Marin Karin

&#x20;    Mitsuru can followup her AoA\~D with a Marin Karin to <mark style="color:red;">**charm**</mark> the opponent. The charm status affect <mark style="color:red;">**steals**</mark> the opponent's meter and gives it to Mitsuru.&#x20;

{% hint style="info" %}
Even if the opponent doesn't have meter Mitsuru will still gain meter.
{% endhint %}

&#x20;    To setup the Marin Karin midscreen you have to forward Dash Cancel and in the corner you need to Instant Airdash Backwards. After either dash you can Marin Karin and have time to <mark style="color:red;">**meaty**</mark> the opponent with 5A.&#x20;

&#x20;    The downside to this setup is that Mitsuru will be put at a range that the Meaty 5A will put Mitsuru <mark style="color:red;">**too far**</mark> away to confirm in a 2B after the 5A and unable to throw for her [Strike/Throw](/samthegawd/offense/pressure/mixup/strike-throw.md) Mixup. For the upside at this range Mitsuru will still be able to fully utilize her 5A range to bully the opponent <mark style="color:red;">**safely**</mark> and keep the charm up, because as soon as she gets hit the status affect on the opponent goes away.

![Thanks for the meter.](/files/Xvo0whBmq8lKk0q83TWx)
