2B
Last updated
Last updated
Your typical 2B anti air with upper body invincibility. Her 2B covers a long of vertical space, and gives a very strong reward on hit. The move is high risk high reward, but is necessary to round out Mitsuru's oppressively space control.
Thanks to the Mitsuru's 2B has a faster startup on the upper body invincibility. This makes it easier for her to use her 2B reactionarily.
The biggest downside of her 2B is that it has 31 frames of recovery, making it especially bad on whiff and a really easy whiff punish.