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  • 🇫🇷P4AU 2.5 Mitsuru Guide
  • Overview
    • Summary
      • Regular or Shadow
    • Buffs
    • Nerfs
    • FAQ
  • Notable Moves
    • Normals
      • 5A
      • 5B
      • 2B
      • Sweep
      • j.A
      • j.B
      • 5/2/j./D
    • Specials
      • Coup Droit
      • Bufula
    • Supers
      • Myriad Arrows
      • Mabufudyne
  • Neutral
    • Pokes
      • 5A
      • j.A
      • 2B
    • Counter-Pokes
      • 5B
      • Sweep
      • 5/2/j./D
    • Range
  • Offense
    • Pressure
      • Stagger
      • Mixup
        • Instant Overhead
        • Strike/Throw
    • Combos
      • Midscreen
        • Standing
        • Crouching
        • Fatal Counter
        • Whip Combos
      • Corner
        • Standing
        • Crouching
        • Fatal Counter
        • Throw Combos
    • Shadow Combos
      • Midscreen
        • Standing
        • Fatal Counter
      • Corner
        • Standing
        • Crouching
        • Throw Combos
    • Okizeme
      • Marin Karin
      • Safe Jump
      • Bufula
  • Defense
    • Blocking
    • Reversals
  • Extra
    • Matchups
      • Winning
      • Even
      • Losing
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  1. Neutral
  2. Pokes

2B

Previousj.ANextCounter-Pokes

Last updated 3 years ago

Your typical 2B anti air with upper body invincibility. Her 2B covers a long of vertical space, and gives a very strong reward on hit. The move is high risk high reward, but is necessary to round out Mitsuru's oppressively space control.

Thanks to the Mitsuru's 2B has a faster startup on the upper body invincibility. This makes it easier for her to use her 2B reactionarily.

The biggest downside of her 2B is that it has 31 frames of recovery, making it especially bad on whiff and a really easy whiff punish.

2.5 Buffs
The Buff We Deserved