> For the complete documentation index, see [llms.txt](https://samthagawd.gitbook.io/samthegawd/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://samthagawd.gitbook.io/samthegawd/defense/reversals.md).

# Reversals

While Mitsuru's abare is lacking her defense is made up for by her strong reversals.

{% hint style="info" %}
It's important to note that though her reversals are strong, over utilizing them is risky.
{% endhint %}

Her reversals consist of:

* <mark style="color:red;">**Getsu'ei (DP)**</mark> : Mitsuru definitely has one of the <mark style="color:red;">**strongest DPs in the game**</mark>, there isn't anything that makes it special; however, there isn't any glaring weakness with her dp. It's 360 degree 10 frame reversal will full invincibility on startup.
* <mark style="color:red;">**Guard Cancel**</mark> : While guard cancel is a universal mechanic, Mitsuru in specific has a really strong one since the hitbox on hers is so <mark style="color:red;">**huge**</mark>. This is important because when characters are trying to pressure Mitsuru from a safe range, her Guard Cancel is typically still going to be a threat unlike <mark style="color:red;">**almost every other**</mark> character in the game.
* <mark style="color:red;">**Myriad Arrows**</mark> : This is going to be Mitsuru's metered reversal super. Mainly used over Getsu'ei if you want to gamble on a reversal for <mark style="color:red;">**more damage**</mark>, or you want to Super > OMC to force your turn. This option is especially strong on [Shadow Mitsuru](/samthegawd/offense/shadow-combos/midscreen/standing.md) since she can conver raw Myraid arrows into <mark style="color:red;">**6k+ damage**</mark>.
