> For the complete documentation index, see [llms.txt](https://samthagawd.gitbook.io/samthegawd/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://samthagawd.gitbook.io/samthegawd/defense/blocking.md).

# Blocking

&#x20;    When playing Mitsuru if you ever find yourself blocking, you will likely be blocking for a <mark style="color:red;">**long time**</mark> unless you reversal out. Due to Mitsuru's lack of quick normals it is very hard for her to get buttons out in the gaps in the opponent's pressure.

{% hint style="info" %}
Just because her buttons are slow, make sure not to respect the opponent too much.
{% endhint %}

&#x20;    Finding low risk ways to get out of pressure is extremely hard for Mitsuru <mark style="color:red;">**without using meter**</mark>. In order for Mitsuru to find her way out of pressure she's going to have to instant block to create bigger gaps in pressure and abuse OS's like <mark style="color:red;">**fuzzy jumps**</mark> to cover multiple defensive options at once.

{% embed url="<https://www.youtube.com/watch?v=QlfpCEWXbRo>" %} <mark style="color:red;">`Credits to : LordKnight`</mark>
{% endembed %}
