LogoLogo
  • 🇫🇷P4AU 2.5 Mitsuru Guide
  • Overview
    • Summary
      • Regular or Shadow
    • Buffs
    • Nerfs
    • FAQ
  • Notable Moves
    • Normals
      • 5A
      • 5B
      • 2B
      • Sweep
      • j.A
      • j.B
      • 5/2/j./D
    • Specials
      • Coup Droit
      • Bufula
    • Supers
      • Myriad Arrows
      • Mabufudyne
  • Neutral
    • Pokes
      • 5A
      • j.A
      • 2B
    • Counter-Pokes
      • 5B
      • Sweep
      • 5/2/j./D
    • Range
  • Offense
    • Pressure
      • Stagger
      • Mixup
        • Instant Overhead
        • Strike/Throw
    • Combos
      • Midscreen
        • Standing
        • Crouching
        • Fatal Counter
        • Whip Combos
      • Corner
        • Standing
        • Crouching
        • Fatal Counter
        • Throw Combos
    • Shadow Combos
      • Midscreen
        • Standing
        • Fatal Counter
      • Corner
        • Standing
        • Crouching
        • Throw Combos
    • Okizeme
      • Marin Karin
      • Safe Jump
      • Bufula
  • Defense
    • Blocking
    • Reversals
  • Extra
    • Matchups
      • Winning
      • Even
      • Losing
Powered by GitBook
On this page
Export as PDF
  1. Overview

Buffs

Deserved.

Standing AAA (Regular)

  • Adjusted cancel timing, comes out as fast as possible.

This buff is one of the biggest, it allows regular Mitsuru to chain auto combo into B Coup giving her a hard knockdown and safe jump off almost any 5A hit.

Auto Combo (Shadow)

  • 2-4th hits have less recovery, 5th hit can be canceled into sweep.

This buff makes shadow Mitsuru's auto combo flow better and feel more intuitive.

Standing B

  • Reduced recovery.

  • Does not push back opponent on hit.

Crouching B

  • Head invul begins earlier.

This buff is extremely important, because it now allows Mitsuru's to wait a bit longer before using her 2B to play more reactionary which fits her gameplan.

Crouching B (Charged)

  • Launches opponent on ground hit.

Possibly the BIGGEST buff she has gotten this patch, it allows Mitsuru to get confirm Midscreen an Corner meterlessly that she could only dream of before.

Jumping B (Charged)

  • Forces opponent into crouching state on ground hit.

All Out Attack

  • Autoguard starts up faster.

  • Counter hit state shortened.

Ground Throw

  • Increased hitstun of all hits except the last.

  • Increased blowback on hit.

  • No longer pushes Mitsuru away in the corner.

B Coup Droit

  • Faster startup.

  • Charged version recovery reduced.

This change along with the auto combo change enables the auto combo B Coup combo for Regular Mitsuru.

SB Coup Droit

  • Faster startup.

Tentarafoo

  • Faster startup on all versions.

  • Can be comboed into. 2nd hit floats opponent upwards instead of away.

Probably the second if not the biggest buff Mitsuru got in this patch is the cancel of first hit tentarafoo. This cancel allows Mitsuru to meterlessly combo into Mabufudyne, significantly increasing her damage and comeback potential.

Bufula

  • Projectile durability increased. Fatal Recovery state removed.

D Bufula

  • Appears away from Mitsuru and moves towards her.

SB Bufula

  • Starts near Mitsuru and moves away from her.

PreviousRegular or ShadowNextNerfs

Last updated 3 years ago

Page cover image