> For the complete documentation index, see [llms.txt](https://samthagawd.gitbook.io/samthegawd/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://samthagawd.gitbook.io/samthegawd/offense/combos.md).

# Combos

## Combo Theory Concepts

### <mark style="color:red;">AoA\~D Followups</mark>

Mitsuru's routes allow her to combo into Aoa\~D and that gives Mitsuru multiple enders for her combos. This concept is more fleshed in the [Okizeme](/samthegawd/offense/okizeme.md) section.

* [**Dash Forward/ IAD Back :**](https://streamable.com/q81o6y) This is usually used to setup a safe **Marin Karin** for the charm and get a **meaty 5A/2A** after. This is really strong for shadow. Dash Forward midscreen and IAD Back for the corner
* [**B Coup :**](https://streamable.com/ducwd5) B coup ender allows for big damage and a **safe jump**, most times can be cancelled into a super after for even more damage; however in longer combos a followup super **won't connect**.
* [**Bufula :**](https://streamable.com/m0ck9xSB) With 25 Meter Mitsuru can spend 25 meter for a Bufula that gives a crazy amount of **blockstun** giving her enough time to run **two full mixups** with a combo after.
* [**Bufudyne :**](https://streamable.com/xi0kpa) Super finish, specifically used in **longer combos** where B Coup into Bufudyne won't connect. Can also be used for double supers.

### <mark style="color:red;">Mabufudyne</mark>

Mitsuru's awakening super Mabufudyne is what enables her higher damage and more advanced combos, It allows her to chain charged normals and coups with freezes and also gives her a way of comboing into her fully charged Myriad Arrows kick. Her ways of comboing into Mabufudyne are:

* [**Tentarafoo 46C/D :**](https://streamable.com/kxpjtn) The best way, but is **very tricky** due to the cancel window of Tentarafoo being extremely small. The tentarafoo into mabufudyne **link** is the main obstacle of Mitsuru's **hardest** combos, but when mastered unlocks the character true damage potential.

{% hint style="info" %}
The version of Tentarafoo that you use is up to <mark style="color:red;">**preference**</mark>. C Tentarafoo travels faster, but D travels <mark style="color:red;">**fullscreen**</mark> so in certain combos it must be used. Some find success using both, C Midscreen and D in the Corner
{% endhint %}

* <mark style="color:red;">**SB Bufula \[2]8CD**</mark>**&#x20;:** Really easy to use, can be used after combos for a **mixup** and on hit go into Mabufudyne. **Not** nearly as **versatile** as tentarafoo, but far easier to utilize.
