> For the complete documentation index, see [llms.txt](https://samthagawd.gitbook.io/samthegawd/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://samthagawd.gitbook.io/samthegawd/offense/pressure/mixup/strike-throw.md).

# Strike/Throw

For those who don't know, a Strike/Throw mixup is where you have you opponent <mark style="color:red;">**guessing**</mark> on defense upon whether or not you will strike them with an <mark style="color:red;">**attack or throw**</mark> them. There are two aspects that make Mitsuru's Strike/Throw game scary.

* [<mark style="color:red;">**Throw Combo**</mark>](/samthegawd/offense/combos/corner/throw-combos.md) : Mitsuru gets a full combo from her throw in the corner into a combo for solid damage and a safe jump and or oki for mixups.
* [<mark style="color:red;">**5B Throw Bait**</mark>](/samthegawd/neutral/counter-pokes/5b.md) : When Mitsuru does 5B she is invulernable to ground throws, so if the opponent tries to tech the throw you can 5B and it will make their throw whiff and you Fatal Counter them for insane damage.

{% hint style="info" %}
Using [<mark style="color:red;">**C Bufula**</mark>](/samthegawd/offense/okizeme/bufula.md) Oki Mitsuru can make her midscreen Strike/Throw mixup scarier.
{% endhint %}
