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  • 🇫🇷P4AU 2.5 Mitsuru Guide
  • Overview
    • Summary
      • Regular or Shadow
    • Buffs
    • Nerfs
    • FAQ
  • Notable Moves
    • Normals
      • 5A
      • 5B
      • 2B
      • Sweep
      • j.A
      • j.B
      • 5/2/j./D
    • Specials
      • Coup Droit
      • Bufula
    • Supers
      • Myriad Arrows
      • Mabufudyne
  • Neutral
    • Pokes
      • 5A
      • j.A
      • 2B
    • Counter-Pokes
      • 5B
      • Sweep
      • 5/2/j./D
    • Range
  • Offense
    • Pressure
      • Stagger
      • Mixup
        • Instant Overhead
        • Strike/Throw
    • Combos
      • Midscreen
        • Standing
        • Crouching
        • Fatal Counter
        • Whip Combos
      • Corner
        • Standing
        • Crouching
        • Fatal Counter
        • Throw Combos
    • Shadow Combos
      • Midscreen
        • Standing
        • Fatal Counter
      • Corner
        • Standing
        • Crouching
        • Throw Combos
    • Okizeme
      • Marin Karin
      • Safe Jump
      • Bufula
  • Defense
    • Blocking
    • Reversals
  • Extra
    • Matchups
      • Winning
      • Even
      • Losing
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  1. Neutral

Pokes

PreviousMabufudyneNext5A

Last updated 3 years ago

This section is going to bread down Mitsuru's three strongest pokes. Poking your opponent is going to be your bread and butter when playing Mitsuru, your must have you range and poke confirms down to a science to maximize her potential.

This section will be talking about:

: Mitsuru's quick jab with range that would make every character in the game jealous.

: An air poke that shares the range of her 5A while being in the air giving it the potential to cover even more space.

: Your staple anti air that every space control character like Mitsuru needs to stay afloat.

5A
j.A
2B
5A
j.A
2B