> For the complete documentation index, see [llms.txt](https://samthagawd.gitbook.io/samthegawd/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://samthagawd.gitbook.io/samthegawd/offense/okizeme/safe-jump.md).

# Safe Jump

&#x20;    Mitsuru alongside a lot of the cast has access to Safe Jumps. For those who don't know what a safe jump is a Safe Jump is a tactic in Fighting Games where a Jump is timed so that the opponent can <mark style="color:red;">**not punish**</mark> with a reversal.

{% hint style="info" %}
Some reversals are too fast to be consistently safe jumped, but this is a rare case.
{% endhint %}

&#x20;    She has access to her safe jump whenever she ends a combo in <mark style="color:red;">**B Coup**</mark> and gets the sliding knockdown, when that happens if she times an instant airdash <mark style="color:red;">**immediately**</mark> after recovering from B Coup the following Jump-in will have a safe jump timing.

{% embed url="<https://streamable.com/k2agrb>" %}
