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  • 🇫🇷P4AU 2.5 Mitsuru Guide
  • Overview
    • Summary
      • Regular or Shadow
    • Buffs
    • Nerfs
    • FAQ
  • Notable Moves
    • Normals
      • 5A
      • 5B
      • 2B
      • Sweep
      • j.A
      • j.B
      • 5/2/j./D
    • Specials
      • Coup Droit
      • Bufula
    • Supers
      • Myriad Arrows
      • Mabufudyne
  • Neutral
    • Pokes
      • 5A
      • j.A
      • 2B
    • Counter-Pokes
      • 5B
      • Sweep
      • 5/2/j./D
    • Range
  • Offense
    • Pressure
      • Stagger
      • Mixup
        • Instant Overhead
        • Strike/Throw
    • Combos
      • Midscreen
        • Standing
        • Crouching
        • Fatal Counter
        • Whip Combos
      • Corner
        • Standing
        • Crouching
        • Fatal Counter
        • Throw Combos
    • Shadow Combos
      • Midscreen
        • Standing
        • Fatal Counter
      • Corner
        • Standing
        • Crouching
        • Throw Combos
    • Okizeme
      • Marin Karin
      • Safe Jump
      • Bufula
  • Defense
    • Blocking
    • Reversals
  • Extra
    • Matchups
      • Winning
      • Even
      • Losing
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  1. Notable Moves
  2. Normals

5B

Previous5ANext2B

Last updated 3 years ago

  • May be directed backwards or forwards for better positioning before the attack comes out.

  • May hold the button to charge the attack and increase damage and hitstun.

  • Fatal Counters. Mitsuru's best standard punish. Charged 5B (also written as [5B]) crumples the opponent on counter-hit, allowing for high-damage follow-up combos.

  • May be forward dash-cancelled. When dash-cancelled, 5B is -3 while [5B] is +4.

  • [5B] can be cancelled into most other moves after frame 20.

A hop attack that has invincibility to both lows and grounded throws, making it a strong component of Mitsuru's mixup game.

strike/throw
Punish and Mixup Tool